How is it "dead", when it has the most Online Drivers of any Racing Simulation in the World? Check the Multiplayer Mode, there are more drivers online then in NR2003, GTR2, rFactor, netkarPro or GPL threwout the day.
Except for certain times when the Americans go Online with NR2003 (then there are about 400 NASCAR drivers online at times where most of the rest of the World is sleeping) But except for that, most of the day LFS is the most bisy and alive place to Sim Race with.
Add to that, that this product is growing constantly while already beeing the most populated Online Race Sim, so how you can ask if its dead is beyond me
Regarding Tracks runned Online that always depends on what the majority wants and says nothing about the quality of the Tracks.
In NR03 there is a amazingly good Watkins Glen, Spa, Magny Cours, Suzuka or Indianapolis but what is runned online most of the Time? Talladega and Daytona. Because thats what the Majority wants, not because there better tracks
I was driving Gran Turismo since its first release, I have played GT4 for a month, what has really put me off was not the stupid AI, or the lack of a cockpit view...
The loading times between the Menus and the dozen times you have to answer that damn question "Do you really want to do that?"
Alot of time is spended just jumping threw the menus and waiting for the loading times, you have to navigate threw a Mess of User interface until you get to where you wanted, answering on pathetic questions, that annoying waiting times finally made me quit driving GT4. It is to much navigating threw the Menus, and a too simplified Physic Engine, the World has moved on since Gran Turismo 2. But the GT Series has not much.
No I did not look into the source code, but most Racing Games, a few Simulations excluded indeed move the track around the car + the car dont follow the front wheels, it turns by the center height axis of itself. Racing Games are programmed that way since the 80s. There are only few Software Simulations (like LFS) where the car is moving in a comprehensible way.
So what? LFS doesnt need to have an AI in the first place, it is the most popular Online Racing Simulation in the World and AI is not missed.
While in GT4 the Games Concept is to Race the AI, earn money and buy things. So the AI is a important part of this story, it is truly pathetic to Race the AI in GT4 when they are not even aware of you at all.
GT4 is indeed a very nice Racing Game. When you have a wheel, switch off the driving Aids and use Normal Road Tyres in the Setup the movements of the car seem quite authentic and would have been called a Simulation if it would have been released for the PC in the mid-90s.
But the driving physics and the whole environment are years behind any modern PC Simulation. And its not only driving physics, its Multiplayer, its Sound, its accurate Graphics, AI, its Replay Mode...
Try to drive a Race in GT4 from the 6th Place and work your way to the front. Doing that realisticly without contacts with the AI cars is impossible. They will ram you. It's annoying racing the AI when they do not see you at all.
In LFS, netkarPro or NR2003 you drive a simulated dynamic vehicle around a static track.
In Gran Turismo you steer the track around the car. This Simulation method from the 80s is still used on console type Race Games. You do not really steer the car, you drive the track around the car. The car is static.
Also, the cars in console games like Forza or Gran Turismo do turn around not by the direction of the front wheels, but by the middle height axis of the car.
There is no tyre on the road simulation, after you have steered the corner to the car, the car turns around the corner by the Axes of its height, not by the direction of the front wheels. This is specially seeable in the Replays were cars turn around sharp corners in a very odd way, they turn by there height-axes, not because of the direction there front tyres are looking.
This 80s Racing Game style programming is still beeing used thats why Hardcore Simulator Fans and Racing Schools cannot be bothered to buy several 1000 Dollars worth of Steering Wheel, Pedals or H-Shifter for a Game like Gran Turismo 4. The car simulation is so basic and simplified that it wouldnt make much sense, so they run there Simulator on complex car Simulations.
Comparing that with Simulations like LFS where even tyre flexing gets simulated, or NR2003 where the developers had inside information from Goodyear about the behaviour of Race tyres and track accuracy where even the real drivers practise with it, is pointless.
GT4 is a very good Racing Game, perhaps the best on consoles. LFS is the most popular Online Racing Simulation in the World.
Is there some sort of printable button commands card for LFS like there is for Flight Sims? You know that thing your put over the keyboard to know what all buttons do during Racing or watching a Replay
I find the chat sounds and especially the sound that appear very loud when someone is joining the server or leaving the tracks, I have the game sounds rather high on volume so whenever the lound "click" comes from the chat message its very annoying.
What files do I have to delete?
In the Gameport screen of windows I have 3 things connected, Act Labs MOMO and Thrust, they work in NR03 and GPL.
When I play LFS now I only do in the Formula cars and disconnect the Thrust Wheel, its the only way to drive now LFS until I get a new set of pedals someday it seems
I have started LFS now with the Logitech Wingman Profiler, and the Thrustmapper Profiler, they are both setted up as split axis but still there is no axis showing the brake pedal of the MOMO Wheel in the Options Calibration Screen.
For some time now I have a problem connecting my brake pedal in LFS, it doesnt get recognised in the Options. All other Sims work.
I have a special setup connected, I use the MOMO Racing Wheel and pedals, and also have a Thrustmaster Wheel connected where I use the Throttle Pedal only as my clutch pedal. I do have a Act Labs H Shifter connected as well as Track IR on the USBs. Everything gets "seen" in the LFS Options controller Axis bar, even with those two Steering Wheels, but 1 out of 4 Pedals does not have a Axis in LFS. And that is unfortunately not the 4th Pedal which I dont need, but the Pedal I use as the clutch. What could work?
All cars powers and difference is based on there real counterparts. A Ferrari feels totally different than a Honda.
The Lotus was the most powerful car in 1967. It takes experience and knowledge of the track pushing this car.
You should start out in the Cooper or the Brabham, and slowly try to get into it, these are old cars without downforce so you have to be patient learning how the car needs to be treated before starting to push it.
Try to avoid drifting, and be smooth with it, and hours of practise which is exciting in those beautiful cars. And you eventually will be able to go around Watkins Glen in less then 1 min 10 sec. A very rewarding feeling to master that Formula car without wings.
If you want to learn easier the behaviour of those types of cars you might want to start in the Trainer cars there are in the Training Mode these cars are Formula Cars with lesser Power, like F3. Be Patient the tracks of 1967 were very challenging.
If anybody want to try out GPL. You can get the Demo at bhmotorsports.com